Modo 401
modo 401 has arrived
The 4th major release of modo delivers a huge boost in functionality and workflow. modo 401 Features
Go beyond the traditional 3D workflow to an immersive creative environment
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
modo has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. Ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling. Integrated sculpting tools working alongside traditional tools take modeling to a new level.
Polygon/Subdivision Surface Modeler
Whether you require precise rigid body models or character models with perfect “flow,” modo has you covered. In modo you can edit using a classic polygon modeling workflow and then hit Tab to work with your model in gorgeous SubD’s. The vertex, edge and polygon tools you need are at hand and ready to work for you the way you want them to—from sketching organic surface details to beveling or thickening surfaces or precisely placing instanced objects along an edge. Intelligent selection tools anticipate what parts of the model you want to work on and a system of action centers and falloffs modulate how the tools work. modo is, quite simply, one of the world’s greatest modeling tools.
modo’s paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world-class tools and the ability to paint directly on any image in the Shader Tree make painting in modo a breeze.
Powerful, flexible painting system works in 2D and in 3D, across multiple images and UV maps
With modo, you have an integrated painting system that delivers what many believe is the most pleasing 3D painting experience available. modo leverages GPU technology and multi-threading to take advantage of modern OpenGL hardware, letting you stroke details onto your 3D models with speed, and see Normal maps, Displacement maps and transparency as you paint in the viewport. There is something about painting directly on a 3D model that is incredibly satisfying. And more than just being fun, it is a highly efficient way to create or modify the textures on your model because you can see exactly where you are painting all the time. In addition to painting on 3D objects, you can also paint in 2D, or paint on the backdrop item — or on image sequences. modo delivers the right combination of performance, tools and feedback for the ideal 3D painting experience.
modo’s world-class renderer cranks out stunning images and rock steady animations—with physically-based lighting for natural realism. It’s incredibly fast and fully multi-threaded. Render across a network of Macs and PCs at ultra-high resolution.
Fast and threaded for up to 32 cores. Instance and replicator rendering to trillion polygon detail.
modo comes fully equipped with one of the world's great renderers for creating gorgeous images and animations — and for baking out textures for game engines. The renderer is provided as both an offline renderer and as an integrated Preview Renderer that updates nearly instantly as you model, paint or change any item property within modo. The modo renderer is an over-achiever that offers that rare blend of speed and quality, and is licensed for network rendering on up to 50 workstations.
Seriously Fast
The modo render engine is fast, with the ability to render our trillion polygon detail at enormous frame sizes. modo can render print resolution files (e.g. 20K x 20K) using up to 32 cores per workstation. Under the hood, the modo renderer is a fast ray-tracer with instancing support that uses high dynamic range radiance units throughout. It is highly scaleable on multi-core systems, delivering nearly linear speedups as more processors are added. The renderer’s innately fast performance is a combination of very tight code and a unique front-end that decouples many key computations, thus allowing for huge flexibility in balancing memory use, speed, and quality.
modo is ideal for creating walkthroughs, product assembly animations or motion graphics of all kinds. You can vary the properties of any item in modo so that it moves or changes its appearance over time. Or import animations from other 3D software and render them out in modo.
All New modo 401 Animation Features
Animation in modo 401 has been enhanced greatly!
Visit each of the links below for detailed video examples and tutorials that demonstrate the great new animation features found in modo 401:
Sculpting is built right into modo. This means you can use sculpting tools right alongside traditional modeling tools—all in a true 3D environment. This changes modeling forever.
Sculpt or use traditional modeling tools at will. Sculpting is not a special mode in modo.
In modo, sculpting and traditional modeling are brought together in one application. modo offers two sculpting methods: mesh-based and image-based. You can use the sculpting tools to quickly push and pull your model into the shape you want or to add organic details not achievable with traditional modeling tools. Together, the combination of modeling and integrated in one application makes for a uniquely powerful 3D content creation experience.