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RenderZone 5
 

  Product Information
 
Part Number: RenderZone 5 auto.des.sys
Manufacturer: auto.des.sys
 
Price: £1,277.00 + VAT (£1,330.74 SRP)
(£1,500.48 inc VAT)
 
 
Additional Information
Manufacturers website
Product reviews: 0

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Form-Z RenderZone is the version of form-Z that includes photorealistic rendering based on the LightWorks rendering engine in addition to all the powerful modeling features of the standard form-Z product.
It offers seven levels of rendering: flat, Gouraud, Phong, preview z-buffer, full z-buffer, preview raytrace, and full raytrace.
One or more lights can be used, which can be distant (sun), cone, point, or projector lights. Any of these lights may appear to glow in images, and they are in addition to the globally available ambient light.
Both soft (bit-mapped) and hard (raytraced) shadows are produced by all the levels above Phong.
Both procedural and pre-captured textures are offered and can be mapped onto the surfaces of objects using five different mapping methods: flat, cubic, cylindrical, spherical, or parametric, which applies to NURBS surfaces. A preview environment offers easy methods for both positioning and viewing textures as they are mapped onto objects.
Cubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, and depth effects can be applied starting with the preview z-buffer level. Blur is an example of a depth effect that simulates focusing your camera to a particular area of your modeling scene. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera.
Transparencies, reflections, and refractions can be applied at the full z-buffer and the full raytrace levels. The reflections and refractions are always correctly raytraced, even when they are produced by the z-buffer rendering. This is achieved by applying a mixed rendering method, where surfaces with no reflections are rendered using z-buffer, and the rendering effects of reflective surfaces are produced using raytracing.
Natural looking trees, which have been pre-captured, can be included in renderings with particular ease.
Libraries with predefined materials are included and can be easily extended and customized by users. Images can be rendered and saved in a variety of user controlled sizes and resolutions, to a maximum of 16,000 x 16,000 pixels. Partially rendered images can also be produced and saved.

Features and benefits
  • 7 levels of rendering
  • unlimited number of light sources
  • both soft and hard shadows
  • 5 different texture mapping methods
  • transparencies, reflections and refractions
  • natural looking trees
  • library of predefined materials
  • up to 16,000 x 16,000 pixels rendering resolution

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