SPIRIT 11
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Product Information |
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| Part Number: SPIRIT 11 |

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| Manufacturer: Softtech |
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Price: £1,590.00 + VAT (£1,600.00 SRP) |
| (£1,868.25 inc VAT) |
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| Additional Information |
| Manufacturers website |
| Product reviews: 0 |
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SPIRIT 11 incorporates a unique technology called ZAC, which stands for
Zone-based Architectural Construction. What ZAC does is control the heights of
the relevant building zones. Zones could simply be explained as building levels
such as the lower floor and upper floor of a typical double story structure. It
could however also apply to separate functions within a structure that are
divided into zones that have similar or varying heights. It then organizes the
building components that are drawn within these zones, such as walls, doors,
windows and other structural elements.
To create a very simple concept model you could use the generic walls, doors,
windows, etc provided by the ZAC system, or for a more detailed model you select
the ZAC components from the respective component browsers. If the component you
want to insert into your model does not exist, you can use the new window or
door designer to create them or you can model them yourself in SPIRIT and simply
import them into the component Browser. Add dimensions dynamically with ZAC's
powerful dimensioning tool. Insert or delete openings and the dimensions are
automatically updated. You can still use the standard associative dimensions if
you so wish - the flexibility of a hybrid system like SPIRIT. Now construct
Roofs and Stairs with the ZAC Roof and Stair generators, that simultaneously
generate the 2D and 3D data associated to the parameters you specify. These
parameters can be dynamically edited at any time and the resultant 2D and 3D
data is automatically updated.
Finally take your model into SPIRIT-VIS. Here you can experiment with the
shadow casting feature that will allow any location to be entered at any
specified time of day. Experiment with "lighting" at night by dragging and
dropping preset lighting fixtures into your model. Drag and drop colors,
materials, textures and VIS Objects directly onto your model and then produce
high quality "raytraced" renderings for output to print or produce AVI
animations of real time walkthrough's.